![]() The lists are also sortable by either name, price from low to high and high to low. ] call TER_fnc_VASShandler //-> nilĪs you can see the prices of the items are listed right next to it in a green color. The following modes are available:Ġ: OBJECT - The unit whose money is checkedĠ: OBJECT - The unit whose money is modifiedġ: NUMBER - Change (not final amount, that is up to this function!)ġ:ĚRRAY - Parameters passed to the different modes , 2, true] call TER_fnc_addShopCargo //-> , 0, true] call TER_fnc_addShopCargo //-> If this isn't set either it defaults to true. If not specified, the _object's "TER_VASS_shared" variable is used. ![]() True means unlimited, false removes it from the inventory.ġ - (default) Overwrite soft, only adjust prices and add new thingsĢ - Hard overwrite, the passed array becomes the new inventoryģ - Overwrite old, don't add new entries, only modify old onesģ:ěOOL - BOOL - Change inventory for all players. 0: OBJECT - The object whose shop inventory will be changedġ:ĚRRAY - List of items, prices and amounts to addįormat: Īmount: NUMBER or BOOL - How many items the trader has. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |